I hope I didn't give the wrong impression in my last post. It's a tough quest, and a little frustrating to not be able to master it easily — but that doesn't mean I don't appreciate the design, or even the challenge of a solo quest that can't be completed with one hand while I'm eating. I think it's a wonderful quest, and my sense of accomplishment when I complete it will be all the sweeter for the struggle.
In general, I really feel Wrath is a huge advance on Burning Crusade. As an example, consider Netherstorm as a quest hub. I remember advancing as far as could on solo quests and stalling as my quest logged filled up with three and five-man quests. Anything a little out-of-the-ordinary needed a group to complete.
Not so in Wrath, where Blizzard has worked tirelessly to invent lots of different ways for us to tackle elites and complex scenarios without needing to find four friends to help.
On top of the quest I talked about last time, where you take control of a pet, there are a few of the 'here's something special to weaken the elite' quests. We even had the odd one of them in vanilla. Then there are a couple of quests where you summon friendly elites to help out. Makes me feel special to be so well connected. And we've also been given extra powerful weapons, invited to ride machines, control elite creatures, even go back in time and masquerade as a dead hero of lore.
If I found one them a little annoying, it's because I'm not used to having to learn new strategies, adapt my play style, or even think about what I'm doing.
But it's a good thing that Blizzard is challenging me. It can't be a coincidence that these quests are usually at the end of long chains full of delivering stuff, collecting stuff and killing stuff. They're our reward for persevering with the grind.
There are still plenty of group quests, so the social aspect of questing isn't totally dead. But let's face it, to most of us just trying to level or grind rep, elite quests used to be a pain. Now, much more than ever before, they're a joy.