11 September 2008

Apparently shadow was looking a little too good...

They giveth and they taketh away. Here are the latest shadow changes as reported by mmo champion:
  • Dispersion now reduces all damage taken by 60% (down from 90%) and doesn't regenerate health anymore.
  • Twisted Faith now increases your spell power on all spells (Old - only shadow spells) by 2/4/6/8/10% (down from 6/12/18/24/30%)
  • Improved Shadowform doesn't give a chance to remove all movement impairing effects when Fade is used anymore.
  • Misery doesn't increase the damage of your Mind Blast / Mind Flay / Mind Sear spells anymore.
  • Shadow Resilience now Reduces the chance you'll be critically hit by all spells by 2/4%. (Old - Reduces physical damage taken by 2/4%.)
  • Improved Fade renamed to Veiled Shadows. Now Decreases the cooldown of your Fade ability by 6 sec, and reduces the cooldown of your Shadowfiend ability by 2 minutes.
  • Improved Spirit Tap now let your mana regenerate at a 10/20% (down from 25/50%) rate while casting.
Am I surprised by the dispersion nerf? No. Does this improve Blizzard's argument for making this spell our 51-point talent? Don't make me laugh.

The twisted faith and improved spirit tap nerf, taken together, are very sad. They effectively reduce the value of spirit to shadow priests, who will find it in abundance on our gear anyway. Perhaps that explains the nerf: too much spirit kicking around.

Improved fade continues to be the joke talent of the shadow tree. I simply don't understand it. They removed the movement-impairing escape effect that fade triggered from improved shadow form — which made sense because it was never an improvement to shadowform in the first place — but don't add it to improved fade. Instead, improved fade now reduces the cooldown of... shadowfiend? Did I read that correctly? Did I miss the connection? Does anyone not think they are struggling to find some meaninful way to improve fade? Oh, but wait. They've called it veiled shadows now. That's ok then.

Misery has simply been put back in its place as a simple spell hit debuff. They got my hopes up, now it's shite again.

Shadow resilience is a pvp talent. I honestly couldn't tell you if it's a nerf or a buff to that spell, but it smells like a nerf. Basically, it's free resilience right?

Yes, yes, usual caveats, it's only beta blah blah. Meh.

4 comments:

Suicidal Zebra said...

Merlot, have you seen the following Blue posts:

Koraa @ Blue-Tracker

They will hopefully put something of a smile back on your face. Well, maybe not a smile, but at least less of a frown ;)

Merlot said...

Argh, I can't keep up! Thanks, looks like they're undoing some of this. I wonder what happened? Some mistakes crept into a build, or they are playing around to see what effects they will have?

But you're right, less of a frown :)

Anonymous said...

All I can say is let's wait.................................................................................................................

Okay done.

I am not a priest. I have never played a priest. I know nothing about priests. I enjoy this website and have learned a whole lot about shadow priests from this website. I have recommended this website to shadow priest, though they probably did not read.

All of that said. Shadow priests have been hit with so many bats, nerf and buff, I have no idea which way to swing. Hell Major League pitchers are taking notes!

My only hope is that Blizzard will, at the very least, allow you to play without respeccing.

Good Lord, how many up and down, topsy tervy, loop deloops can a shadow, or any, priest take?

Sorry if this is a bit rantish, makes no sense, is off subject, makes no sense, is written by a hunter, makes no sense....well you get the idea!

Merlot said...

Will, thanks for the recommendations! You're right, these changes do seem all over the place. My perception is that hunters are fairing a bit better? Oh well, at least it gives me plenty of blog fodder. I'd be bone dry otherwise lol.