I'm at that level of raiding where I can still compete in dps; I haven't yet lost the thrill of seeing my name at the top of Recount (or indeed, the misery of seeing it at the bottom). So when a priestly colleague of the holy variety told me I was getting spellsurge, I felt a small colnel of rebellion swell inside me even while I knew it would be futile to resist.
Spellsurge, in case you don't know, is a weapon enchant that has a chance on successful spell cast to restore 100 mana to everyone in the caster's party over 10 seconds. But as you can only have one enchant on your weapon at a time, it takes the place of the modest 40-damage or more glamorous soulfrost enchants, both of which cause more pain to baddies and are therefore far more appealing.
That's 40 (or 54) damage I won't be doing to my enemies, which seems like a lot. So I went in search of some sensible comparison of the two enchants. I found a cracking post from the Troll Priest which does just that. (Please come back to us Troll!)
It's not the answer I wanted. Apparently, on paper at least, spellsurge does return more mana to the party than soulfrost (via vampiric touch) — but at the expense of a bucket load of damage, which must also be taken into consideration. I have to ask as well just how necessary that extra mana is to the success of my raid? Has anyone died from lack of mana? Have we ever failed a boss because of it? The answer is very, very rarely.
Ultimately, Troll Priest argues in favour of an addon to automatically swap spellsurge in and out during the internal cooldown, which is probably a decent compromise. Now all I have to do is find a second weapon worthy of the enchant.
Incidentally, Matticus has an equally enlightening comparison of spellsurge to 81 healing, for you holy types. Again he concludes that you can probably settle for both with the right weapons.
The Elder Scrolls: Legends
5 hours ago