Patch notes: glyph of mind flay no longer reduces the magnitude of mind flay's movement reduction
Not patch notes: talent tip shows mind flay's movement reduction as 15 per cent
Thank you to Alazais of Skullcrusher for flagging this.
Before you fly off into a nerd rage like I did, the spell's tooltip still shows 50 per cent and the movement reduction with the glyph, while hardly scientifically tested, does *feel* like a 50 per cent reduction.
Mind flay is still the most mockingly limp glyph ever designed, but the movement reduction appears to be as promised.
SETI and the player count problem
14 hours ago
1 comment:
I don't know if you ever noticed it, but before the patch, this is how it would work:
Mind Flay range was farther, but the movement speed reduction wasn't as much as it would be un-glyphed.
The Bug: It seemed like the glyph completely removed the movement speed reduction alltogether. Very bad when solo-ing or if you pull aggro in 5m Heroic.
The Fix: The glyphed Mind Flay now properly slows the target down, but not as much as it would when un-glyphed.
Nerd rage averted! :) Now we can reglyph our Mind Flay so we don't have to be so close to the bosses during raids. Yay!
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