Seeing as the last post fell flat as a board, I'm back on more familiar, dear-diary angst-ridden reportage. This week, we have Guild News. (You only have yourself to blame...)
As guild news goes, this isn't terribly dramatic. It is the Switzerland of guild news. But it's still the biggest thing to happen to me in game for several weeks, so I'm going to write about it anyway.
Last Thursday it took two hours to get ten people into OS. That's right, it took longer to form the raid than to execute it. It took us time to pug a slot here, a slot there, and we bled players even as we worked to plug the holes. We finally made it in there. We hadn't even wiped when someone had to go to bed, another quit for no apparent reason, there were brbs left right and centre. It was agony, and the last straw for a guild that has been loosing members to boredom, Xbox and real life since the expansion.
We have been stuck in this vicious circle for some time now. If you aren't enjoying your experience of the game, you may look to change your circumstances (e.g. find a new guild) or find another way to occupy your time. Either way, you are less likely to be around when the next raiding opportunity arises. This is the long, slow death-by-attrition of a casual guild that has lost its momentum.
But what can you do? We are friends now, we like playing together, even though when you sit down and work out who's generally online with you the list is alarmingly small. A recruitment drive just hasn't worked. There are way too many guilds in a similar position, with more to offer when it comes to raiding. (Guild glut perhaps?)
So we have approached another guild, not so much to merge but to immerse. They will take all of our members who want to move, and in return we offer them a small but dedicated number of raid-ready players who will potentially swell their numbers enough to enter 25-man content.
It's not without its drawbacks. Many of our players have history with this other guild, and not all of it good. And a new guild means new rules, for the first time some of us will face competition for raid slots, we'll have to start performing again.
But I think the benefits outweigh that. For one, we owe it to ourselves and our members to open up raiding opportunities to those who want them. And even on a social level, a bigger guild is almost always a positive. You may not be raiding, but chances are there will be other activities, more active chat, and more people around to help you out when you need it.
We broke the news to the few members that were online last night. Mostly, I think it went down well. There were only one or two complaints of the 'we should try and make it work' variety and the most vocal of these came from a player who took their main raiding character to another guild about a year ago. The irony was lost on them.
My biggest worry now is how to pitch myself when I arrive. My game plan is clearly to get back to shimmery purple goodness, but how? Some of them have already seen me tossing out frisbees and holy balls (my new name for penance). I probably need to do some research ahead of the move. See if they are short of healers or dps, whether they have regular replenishment, and what level of dps I would have to put out to compete for a shadow slot. I'm under geared for anything but entry level raiding so it's not going to be easy. And I'd have to re-gem. Again. Sigh.
But things, I would say, on balance, are looking up.
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