If my experience is anything to go by, crowd control has gone the way of the dinosaur. And I have to say, as dps with limited options, this makes me do a jig. But as a healer with less than impeccable reactions and a spiky connection, it gives me the willies.
What's going on? In BC, you couldn't get a pug without two solid cc options. Wasn't that the reason Blizzard buffed roots and repentence, introduced hex? Now you run through heroics and you'll be hard pressed to even spot a sheep or trap.
Do mobs hit for less now? Can tanks hold that much more threat?
To be fair, the tanks don't seem to mind, although the rare feral drood I've seen struggles more than most on group pulls. Swipe's great as long as the mobs all line up nicely in front of you. And how often does that happen?
Still, I quite liked crowd control. It was an added dimension to the dps role and it made life easier for the healer.
I guess it would take a substantial increase in trash difficulty or a huge nerf to tanking to change things now so it looks like we're stuck with it. But it makes me a little sentimental. Am I the only one pining for the old oh-shit-a-five-mob-pull-we're-all-doomed days?