Has anyone figured out how Blizzard is going to implement haste scaling for hots and dots in Cataclysm?
The fact that haste will no longer shorten the duration of ticking spells is awesome sauce. But the new design, where haste adds ticks while the duration remains the same, is hurting my brain.
Right now, haste scales smoothly — that is, every additional point you get of haste does something. It might not do a lot, but it all counts towards whatever effect haste provides to your character.
But I just can't wrap my head around how that's going to work when it adds ticks. Unless the ticks are really small. Or oddly spaced.
Take vampiric touch. It ticks once every three seconds for a duration of 15 seconds. Five ticks in total. If haste scales smoothly, the first item of gear you get with haste has to add at least one more tick. Just one tick, of equal power, is a 20 per cent boost to the spell. Clearly that can't happen, otherwise hots and dots will scale astronomically.
It could add a percentage of a tick to the end of the spell, shuffling all other ticks back a bit to squeeze it in. So lets say every point of haste adds 0.05 per cent of a tick. One point of haste would instantly push your three-second ticks to 2.14 seconds, and your seventh tick, at 15 seconds, would tickle like a girl for a couple of spell damage. But that's just weird.
I suppose they could calculate what would be the combined final total damage of the dots, and even it out, but that would be rather odd too — because then, at certain levels of haste, your dots individually would tick for much less even though they were still ticking for more in total. Would that make dispelling in pvp unfairly effective?
The worst possible solution would be if haste didn't scale smoothly at all, but incrementally. Imagine if all haste did was shorten the period between ticks. Let's say it took 20 haste to shorten the interval by 0.1 second. You would need 500 haste to add a tick to the spell's 15-second duration. 499 haste? Dead weight. 999? No better than 500. These numbers are arbitrary, but under this system they must necessarily be large to prevent a spell rapidly growing overpowered. So gearing your character to take advantage of haste would become nightmarish.
All these ideas are very unsatisfactory. Would like more information please. Can someone in the US please ask a forum post — where, you know, Blizzard actually reads them?
And here's the answer, apparently. Thanks mmo champion.
It's probably more accurate to say that haste will lower the duration until you earn a whole additional tick, at which point the duration will go back up again (but with more damage/healing because of that extra tick). Getting more haste will never be a bad thing, but there will be break points where haste is more valuable than others. You should also never want to cancel the spell early.We'll just have to take their word for it :P
This is definitely one of those cases where we'll have to see how it feels, but it is more intuitive when you're actually casting spells in the game than it might sound on paper.