I ventured into Naxxramas for the first time last night. Still healing :(
We started in the arachnid quarter with two healers. For my first healing raid, it was a bit hairy. Anub'Rekhan took three attempts. On each wipe, I lost the tank; first time because I got silenced by insect swarm, second time because I got impaled and ended up out of range while the tank was kiting. A dps warrior helpfully told me to stay on the tank next time. Gotcha.
We lost a dps at this point and replaced them with a healer. Less pressure versus longer fights — I'm not sure which I'd take. (I'm in two minds about three-person healing, more on this another time.)
Either way, Grand Widow Faerlina was much easier. We wiped once when a retadin killed all four adds on the first frenzy. (Melee again, you see a pattern?) Otherwise, nothing to report. We came, we smacked, we looted.
At this point, we decided to skip Maexxna and go play with Patchwerk. Don't ask me why. I think we thought Patchwerk would be easier. I now know the folly of that misconception.
Don't get me wrong, I know that Patchwerk is probably an easier fight technically. Even for the healers, where chain casting and healing through hateful strikes is a mana drain, it's still a pretty simple proposition. But I didn't really appreciate the numbers involved until I read up about the fight this morning.
With 4,320,000 hit points and a 6 minute enrage, a 10-man Patchwerk requires a combined raid dps of 12,000. Let's say the tank and offtank can put out 1,000 dps. (Is that a good estimate?) We took three healers, so that means the five dps each have to maintain 2,000 dps for the entire fight. That's pretty sobering. Three of our dps were significantly short of that. We had lost the fight before we even began.
It didn't help that our the two melee dps couldn't manage their agro and got smashed by hateful strikes in the first 20 seconds. Twice. Even with three healers, we couldn't react quick enough. (If you play melee, let me know: is this tricky? Am I being harsh on them? How hard is it to stay third on threat?)
On healing, I'd say we will be fine. I would even possibly consider dropping one healer for the extra dps next time we attempt him. As long as the tanks and melee know what they're doing, the healing is quite manageable, if a little intense. With three healers, there was so much duplication and overhealing I'm not sure how much value that extra person adds. I think if they were a different class of healer, it might have been different. A chain-healing shaman or a hot-headed druid might have worked quite well, but we were three priests, each throwing out our biggest heals possible.
But on dps, we have a lot of work to do before we venture back into Construct. I think we'll be sticking to Arachnid and Plague from now on.
Bitten off more than I can chew
1 day ago