So if you followed my advice in the last post you will be well on your way to an obscenely large pool of shadow damage. There are several ways to get it.
I touched on tailoring last week, and recommend this route for all aspiring raid shadow priests. The three-piece frozen shadoweave set is some of the best caster armour this side of 25-man raids and well within reach of even casual players. The downside: it is bind on pickup, the patterns are only available to tailors with the shadoweave specialisation, and spell bonuses apply only to shadow and frost damage, so your bonus healing will take a hit.
Not all the epic tailoring sets are BoP, so whether you are a tailor or not, you should definitely consider the two-piece spellstrike set and the girdle of ruination. The patterns are rare drops from high-end instance bosses, so not easy to get hold of. But if you have the time or money to invest in materials, you will usually be able to find someone to craft them for a modest fee (about 100 g on my server).
While we're looking at crafting professions, it's worth considering the eternium runed blade, which with 168 spell damage is one of the best main-hand weapons outside of raids. Be warned though, it'll cost you. Materials may stretch you to 900 g and you can expect to pay 1500 g at auction. If you don't have easy access to the materials, you're probably better off going down another route.
There are some very shiny quest rewards, reputation rewards and boss drops out there which we can loosely lump together as running instances. Tempest touch gloves, a quest reward from the caverns of time, and terrok's legacy, an offhand reward from sethekk hall, are a very good place to start, both because of their nice stats and the fact that you can easily get them before 70.
After that, there is a whole plethora of lovely blue and purple toys for you to covet but it can be hard to know where to start. Bosses never drop what you want, and reputation grinding can be too tedious to bother. If you try to do all things at once you'll probably never finish anything, so my advice is to pick one item at a time and focus on getting it. Heroic rewards can be a good route to go. You can earn badges of justice from any heroic boss, plus get extra from the daily quest, which takes some of the tedium out of running the same instances over and over. In return, you can snap up the orb of the soul eater and carved witch doctor's stick, arguably the best off-hand and wand respectively in the game.
Reputation-wise, the gavel of unearthed secrets is a good alternative to the eternium runed blade if you can stomach auchindoun long enough to reach exalted with lower city. And, although not strictly gear, the glyph of power from the sha'tar at revered is the best choice for a head enchant.
The final route for gearing up pre-raiding is PVP, either through battlegrounds or areans. A lot of my guild mates have followed this route with some success. I am reliably informed that, for battleground honour at least, it's an easy grind, and certainly the items can look very appealing. They are much higher in stamina and intellect than PVE equivalents without seemingly compromising on spell damage. As you might have guessed, I know very little about this subject, not being much of a PVPer myself. But even with one envious eye on my colleagues, I can take comfort in the knowledge that my inferior gear is more suitable to raid DPS in one small but vital way, because while PVP gear is loaded with resilience, mine has spell hit.
And now I've rambled on for long enough. That promised look at spell hit will just have to wait till next time.
D&D 5E House Rules: Randomness
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