DoTimer was up to its usual patch-day hijinks, plastering every single timer in existence on the screen. But instead of ignoring the problems and praying for a speedy update as I normally do, I bit the bullet and went shopping for something new. And boy, am I glad I did.
Based on recommendations on shadowpriest.com and various blogs, I installed fortexorcist. The interface is a little scary, but I quickly discovered that the addon is very simple and intuitive to customise — at least, to my level of detail.
By default, it places two bars on your screen — one for timers, and another for cooldowns. So far so DoTimer. But to customise anything you see, you just have to right click on it to open the interface; it even knows which section to open at. The options, which are many, often have useful tooltips, which are a huge help, and give you a lot of power when it comes to setting up your display. What this means in practice is it's very easy to stand in front of a target dummy casting spells and setting it up on the fly.
But it's the cooldowns display that really impressed me about fortexorcist. Instead of a huge list of yet more timers, it gives you a single timeline. The icons of your spells move along the timeline until they drop off in a flourish, indicating that the spell is ready again. You can scale this bar, have it run horizontal or verticle, and have the timers run to the left or right. It's a brilliant piece of design.
I've got my cooldowns running perpendicular to my timers, so I can easily track both in the same space (they run up the side of my timers list). This is a huge improvement on my DoTimer setup where I had cooldowns in a different part of the screen to avoid visual conflict with the timers. As one of my biggest failings is not casting mind blast enough, it will be interesting to see if this setup has a positive impact on my dps. If you promise not to faint in shock, I'll try and remember to take some screenshots tonight for use as illustrations!
The only downside I've noticed so far is a slight lag between casting a dot and seeing it on the timer list; DoTimer is completely instant.
After I'd sorted out my addons, I signed up for the new 5-mans as scheduled and trotted off to look for the entrance. I didn't know about the teleport thing. How cool is that? All that time and gold I've wasted flying to Nexus! Sadly I ended up healing, so can't tell you what's happened to my dps, but in the process of running them I managed to collect several items that pushed my haste up to around 600 with only a minimal loss of spellpower and crit. Must get to a dummy tonight to test it out.
I was a bit too focused on Grid to fully explore the new instances, but I was generally very impressed with the designs, the way they were held together by a fantastic storyline, and the way they climax in a truly epic final encounter. I never fully appreciated how intense Sylvanas was before last night. You couldn't go out with her, could you? It'd be exhausting.
But the highlight of the night? The funky porno-style music during the Bronjahm fight. Seriously, so good I nearly died humming along to it.
And I am loving the new daily dungeon quest — 10 badges for spanking Patch on 10 man? Yes please!
My next job is to replace ag_unitframes, a prospect that fills me with dread every time I consider it. I've heard good things about shadow unit frames but I don't think it's on Curse (I couldn't live without the Curse client). If you are all selfishly keeping the world's best unit frame addon to yourself, now is the time to take pity on me and break silence.