10 December 2009

Addon crises and epic instances

I think the to-do list definitely helped because the addon crisis, when it arrived, wasn't nearly as bad as I had feared.

DoTimer was up to its usual patch-day hijinks, plastering every single timer in existence on the screen. But instead of ignoring the problems and praying for a speedy update as I normally do, I bit the bullet and went shopping for something new. And boy, am I glad I did.

Based on recommendations on shadowpriest.com and various blogs, I installed fortexorcist. The interface is a little scary, but I quickly discovered that the addon is very simple and intuitive to customise — at least, to my level of detail.

By default, it places two bars on your screen — one for timers, and another for cooldowns. So far so DoTimer. But to customise anything you see, you just have to right click on it to open the interface; it even knows which section to open at. The options, which are many, often have useful tooltips, which are a huge help, and give you a lot of power when it comes to setting up your display. What this means in practice is it's very easy to stand in front of a target dummy casting spells and setting it up on the fly.

But it's the cooldowns display that really impressed me about fortexorcist. Instead of a huge list of yet more timers, it gives you a single timeline. The icons of your spells move along the timeline until they drop off in a flourish, indicating that the spell is ready again. You can scale this bar, have it run horizontal or verticle, and have the timers run to the left or right. It's a brilliant piece of design.

I've got my cooldowns running perpendicular to my timers, so I can easily track both in the same space (they run up the side of my timers list). This is a huge improvement on my DoTimer setup where I had cooldowns in a different part of the screen to avoid visual conflict with the timers. As one of my biggest failings is not casting mind blast enough, it will be interesting to see if this setup has a positive impact on my dps. If you promise not to faint in shock, I'll try and remember to take some screenshots tonight for use as illustrations!

The only downside I've noticed so far is a slight lag between casting a dot and seeing it on the timer list; DoTimer is completely instant.

After I'd sorted out my addons, I signed up for the new 5-mans as scheduled and trotted off to look for the entrance. I didn't know about the teleport thing. How cool is that? All that time and gold I've wasted flying to Nexus! Sadly I ended up healing, so can't tell you what's happened to my dps, but in the process of running them I managed to collect several items that pushed my haste up to around 600 with only a minimal loss of spellpower and crit. Must get to a dummy tonight to test it out.

I was a bit too focused on Grid to fully explore the new instances, but I was generally very impressed with the designs, the way they were held together by a fantastic storyline, and the way they climax in a truly epic final encounter. I never fully appreciated how intense Sylvanas was before last night. You couldn't go out with her, could you? It'd be exhausting.

But the highlight of the night? The funky porno-style music during the Bronjahm fight. Seriously, so good I nearly died humming along to it.

And I am loving the new daily dungeon quest — 10 badges for spanking Patch on 10 man? Yes please! Even better, according to today's hotfix, you can now upgrade emblems of triumph for emblems of frost. I'm not sure this is the right thing for the game, but it's certainly the right thing for me. Bring it on!

My next job is to replace ag_unitframes, a prospect that fills me with dread every time I consider it. I've heard good things about shadow unit frames but I don't think it's on Curse (I couldn't live without the Curse client). If you are all selfishly keeping the world's best unit frame addon to yourself, now is the time to take pity on me and break silence.

9 December 2009

To-do list

Wednesday, 9 December
  • Install patch.
  • Update addons.
  • Log in.
  • Stare at character selection screen swallowing back mounting panic.
  • Take deep breath, log in on priest.
  • Check talents, glyphs, gems; decide you are too poor to change them even if you wanted to.
  • Open LFG, stare with horror at alien interface.
  • Alt-tab to wow.com's handy guide.
  • Return to LFG with renewed confidence, list for new instance.
  • Fly aimlessly round Icecrown looking for new instance.
  • When UI freezes with six-figure lag, realise you have found new instance.
  • Run into instance, stare with wonder at shiny new interior.
  • Start casting spells.
  • Panic as ALL addons go MENTAL.
  • Perform like brain-dead gold farmer through most of instance.
  • Ninja all caster gear.
  • Leave quickly.
  • Alt-tab to Curse for the bad news on buggy addons.
  • Waste hours trawling forums to find fix is months away.
  • Realise with depressing clarity that all addons need replacing.
  • Log resolving to deal with it tomorrow.
  • Go to be early for 5.30am taxi to work (yes, 5.30am).
  • Wake up at 1.30am remembering you are guildless.
  • Resist urge to log back in to look for guild.
  • Dream fitfully about the insurmountable challenge of fixing addons AND finding guild before the entire world has killed Arthas and moved back to Kalimdor to take up farming and crafts.
  • Go to work. At 5.30am.
  • Resign. Find new job.
  • Start to-do list for Thursday, 10 December.

8 December 2009

3.3 survival guide (for the extremely ill-prepared)

  • Haste is the new black
  • Mind flay finally hits 30
  • Arthas is begging for it
The final major content patch of the Wrath of the Lich King expansion is here, opening Icecrown to raiders and setting the most intrepid among us on a collision cause with the Lich King himself.

For shadow priests, this could be the New Hope of patches. Through improvements to shadowform, vampiric touch and devouring plague will now benefit from haste, essentially increasing the speed at which the dots tick. And mind flay finally gets the base range that many of us have argued for some time it rightly deserves. A couple of glyphs have been altered to reflect the new world order.

The haste change will have a huge impact on how you evaluate gear, while the new glyphs will give you some more freedom in how you augment your spells, though the overall effect on your dps will probably be minimal.

Before I say more, here are the important bits from the patch notes.
  • Improved Devouring Plague: This spell now deals 10/20/30% of its total periodic effect instantly, up from 5/10/15%.
  • Mind Flay: The range of this ability has been increased to 30 yards, up from 20.
  • Shadowform: This talent also now causes Devouring Plague and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana.
  • Vampiric Embrace: This ability is now provides a 30-minute buff that cannot be dispelled, instead of a target debuff and only generates healing for single-target shadow damage spells.
  • Glyph of Mind Flay: This glyph now increases the damage done by Mind Flay by 10% when the target is afflicted with Shadow Word: Pain.
  • Glyph of Shadow Word: Pain: The periodic damage ticks of Shadow Word: Pain now restore 1% of the priest’s base mana with this glyph.
  • Glyph of Shadow: While in Shadowform, this glyph causes non-periodic spell critical strikes to increase spell power by 30%, up from 10%, of the priest’s total spirit for 10 seconds.
Haste
If talents have a budget, Blizzard has just officially blown it on shadowform. For just one frugal point, a priest can increase damage by 15 per cent, reduce incoming damage by 15 per cent, reduce threat by 30 per cent, enable their dots to crit — and now it will speed up two of their three dots through haste. It puts the crappy improved shadow word: pain to shame. (It hurt just to type that.)

This is the big one of the patch, the one you’ve probably been slipping off your seat in anticipation of for some weeks. There can be no doubt that this is going to increase shadow damage considerably. But there seems to be some lingering hesitation among more informed players than me over whether it will increase it enough. And clearly, it’s disappointing that Blizzard didn’t want to tackle shadow word: pain’s many bugs to allow it to scale properly alongside every other spell.

Plus, there’s a catch. With faster dots, not only will you have to adjust to a different rhythm, but you will be expending more mana and casting them more frequently. The glyph of shadow word: pain is intended, I think, to compensate, but more on glyphs below.

All of this means haste is much, much more attractive to shadow priests than before — which is a particular shame if, like me, you avoided haste and stacked crit instead. What a shitter. The excellent theorycrafters on shadowpriest.com suggest haste is now pretty much an even 1:1 with spellpower, although this may well change as they gain a better understanding of the mechanics and practicalities.

I really can’t compete with the brilliant folks on that site so I strongly urge you to visit this thread, take time to understand the arguments, and then apply what you’ve learned to your own gearing strategy.

Mind flay
What can I say about this except it’s been a helluva long time coming? Now that’s it’s actually happening, I’m surprised to see there is no catch whatsoever, no tradeoff for a ranged snare that once was considered too powerful to permit at a 30-yard range. The game has changed, I suppose, and I’m just glad to see Blizzard changing with it. All I can advise is to make the most of it. Without the need to glyph for an equitable range on our primary filler, we are free to select a third glyph that suits our personal needs (as slim as those pickings may be).

Vampiric embrace
Just a quick word on this change. As a self-buff, this ability has probably recovered its place on our toolbars. There’s no excuse not to always have ve ticking away now, regardless of the healing it provides. The fortunes of this spell have declined sharply in this expansion, but I have hope for a comeback in Cataclysm.

Glyphs
Hoorah for shadowform, spirit’s a little less crappy than it used to be. And good riddance to that ten-yard nonsense glyph.

With mind flay’s range extended, the glyph had to change. What do they do? They nick shadow word: pain’s glyph, something I argued all along was mislabelled anyway. So you’ll want to keep mind flay’s glyph after all.

Shadow word: pain’s glyph now restores 1 per cent of a priest’s base mana per tick of damage, which equates to approximately 64mp5. I’m not sure yet how much we will feel the mana drain of hasted dots — personally, with only 440 haste right now, I’m guessing not much to start with. But this might become a mandatory glyph for a well-geared shadow priest heading into Icecrown.

The alternatives are rather lacklustre. Dispersion might be tempting, reducing its cooldown by 45 seconds, but at only a two-minute cooldown already, I don’t see how you’ll need it. Plus, it seems counter-intuitive to pass over what amounts to a passive mana-regeneration glyph for one that requires six seconds of silence to work. No, if you really want to swap out shadow word: pain for now, shadow word: death is probably the best of them.

Icecrown
Some guy with a rasping cough will shortly be available for butt-kickings. And there are three new five-man instances collectively named the Halls of Reflection for grinding badges and some item level 232 gear, which for Merlot is mostly win. Look out particularly for the Nevermelting Ice Crystal, as well as the Shriveled Heart (which doesn't seem to be on wowhead atm). I will be boiling one puppy every hour until somebody hands them over to me.

And that’s all you’re going to get from me for now. Leave your questions in the comments and I’ll do my best to track down some answers. In the meantime, check out the full patch notes on mmo champion for a lot more, including a new interface that promises to put the fun back in pugging. (Puggifung?)

Best of luck with patching, and don’t forget to update all your addons!

Don't panic!

The patch is here, goddammit. Survival guide tomorrow. Promise.

2 December 2009

The big time

You know you've hit the big time when your company's firewall blocks your blog. I feel like a pornographer.

Thankfully Blogger is still fair game (for now at least) so I can keep the site ticking over.

Mmo champion is predicting that 3.3 will drop next week, which if true, is the worst piece of news I've had since I last tried to get in my favourite jeans. But I'll do my best to throw a snappy survival guide together before the blasted thing hits live. Let me know if there's anything in particular you'd like to see in there and I'll make sure to include a link to shadowpriest.com the relevant information.