tag:blogger.com,1999:blog-3434954756598017230.post5794330447704817557..comments2023-09-29T09:18:05.510+01:00Comments on Misery - a shadow priest blog: Random thoughts on hitMerlothttp://www.blogger.com/profile/12268596977879215079noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3434954756598017230.post-14751451399785374452009-11-25T10:35:12.272+00:002009-11-25T10:35:12.272+00:00Balancing hit is a pain! The +hit trinket from Nax...Balancing hit is a pain! The +hit trinket from Naxx is still in my bags and will remain there for the rest of the expansion. I only replaced it full time 2 weeks ago when a few upgrades in other slots allowed a bit of gear juggling to occur.<br /><br />Your first idea, where the raid boss increased per level, it sounds great certainly from a DPS and even a healer perspective. Having recently geared out my DK tank getting that magic defense cap is problematic. You would have even more dependency on your tank to get every upgrade from the current tier in order to progress to the next tier and have stats that would allow him not be insta-gibbed. It would destroy PUG raids (I'm geared enough to step into ToGC10 and ToC25) and possibly destroy peoples desire to level a tanking alt.<br />If that idea was tweaked somehow and made workable it would be imba though.Leighhttps://www.blogger.com/profile/11472883071226789600noreply@blogger.comtag:blogger.com,1999:blog-3434954756598017230.post-6850572167140075042009-11-24T18:37:21.705+00:002009-11-24T18:37:21.705+00:00First thought: get a system where the water doesn&...First thought: get a system where the water doesn't run cold after a while. Maybe a good and viable solution could have eventually appeared...<br /><br />Just kidding! I actually disagree with you: your second idea looks far less revolutionary. It doesn't work that differently from spell penetration, only in a PVE way if I understood right. Increasing spell effectiveness is always a good thing, but isn't that why we have Spell Power in the first place? Perhaps with Cataclysm something of the kind will be worked.<br /><br />As for your first thought can't bring myself to like it, even recognizing it would help solving a few problems. Maybe it’s that little dps monster (hey, being a shadow priest doesn’t mean we don’t like to top charts, it’s just that we can’t… Usually… until 3.3 comes?) that lives hidden inside each of us trying to tell me I’ll do even worse. Maybe the monster is wrong.<br /><br />I do know what you mean with excess hit. I’m over the over cap, and that is the best I can gear myself up. I even have some pieces with extra hit sitting on bank waiting for better days. Being the second time I ever post a comment I will dare to give you an advice: do that re-spec you’ve been postponing, while there isn’t a great many talents to improve dps there are few utility tools you can pick up, or even those little 5-10 dps, It’s not like the extra hit has any kind of use anyway. I was holding myself from doing so until recently waiting for that piece with less hit and more spellpower or crit or whatever really… It never dropped and I actually got even more hit, well I just dropped Shadow Focus and got Psychic Horror for the Champions and not really sure what else but you get the idea: Extra hit is useless everyday, some situational spell get use… on occasion.<br /><br />Last thought: Not sure if I want to share any more “In the bath” moments with you…Weatherlightnoreply@blogger.comtag:blogger.com,1999:blog-3434954756598017230.post-47599701899887696252009-11-24T17:34:45.464+00:002009-11-24T17:34:45.464+00:00Don't forget there's a potion that provide...Don't forget there's a potion that provides hit as well as food. These are not as good as having hit gear, but they help bridge the gap when gear isn't available. I try not to downgrade my gear if the only stat missing is hit. But I agree, there's not enough hit gear to go around. Why not just have hit be a constant stat on all caster gear?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3434954756598017230.post-53860915668569830682009-11-24T17:17:38.206+00:002009-11-24T17:17:38.206+00:00To toss a slightly different perspective in there....To toss a slightly different perspective in there.. I have a raiding boomkin in a guild that clears 25s weekly and runs 10s as well. Poor Caze is something like 100 points over hit cap, I kid you not. I was higher until I got a few upgrades that let me shift some other points around.<br /><br />I also have a raiding priest that pugs everything, hits 25 TOC probably every other week, and is gearing up slightly faster on her disc set. I still have some ilvl200 pieces on her because for some reason, I'm having issues getting hit capped. TOC gear, Ulduar 10 gear at the very least, and.. a handful of pieces from TOC-5 to stay hit-capped and not overly gimp everything else. It's really kind of bizarre, and I'm probably missing something obvious, but I can't quite figure out why that is.<br /><br />I agree, though, I'd love to see hit be at least marginally useful once past the soft-cap!Figurehttps://www.blogger.com/profile/02344675725634191104noreply@blogger.comtag:blogger.com,1999:blog-3434954756598017230.post-25664962359855495592009-11-24T16:38:16.634+00:002009-11-24T16:38:16.634+00:00The flaw that that would create in the current mod...The flaw that that would create in the current model is the gap between tanks and DPS. Tanks would become unable to generate threat eventually unless they reworked tanking gear to include enough hit to keep up with the inflation.The Renaissance Manhttps://www.blogger.com/profile/15218269024132171600noreply@blogger.com