8 October 2008

The divine shadow

Raiding went out of the window for Merlot weeks ago, now my biggest concern is how to spec and dress to surge through Northrend like a dose of clap. I think the weeks of inactivity have gone to my head, because I'm playing with a rather wacky hybrid idea.

What I really want is a heavy spirit shadow build. It suits how I like to play — dot, wand, loot, rinse, repeat. The combination of high base regeneration and spirit tap make for a single-target grinding dynamo. Or so I like to think.

It's a great idea in theory, but there are some practical obstacles.

Gear is one problem. I have only slightly more spirit on my current raid gear than agility. In Outland, spirit is almost exclusively a healer's privilege.

Had I the foresight to collect an off-spec set of healing gear, I'd be in a much stronger position now. With the upcoming changes to spell power, healing gear is looking ideal for my needs.

Sadly, I didn't. I can run a few instances now and pick some up, but my best bet is badge gear. I have over a hundred burning a hole in my bank, which should be enough to boost my spirit for starters.

Longer term, spirit seems more prevalent in Northrend so it should work itself out as I go.

The real headaches start when I look at talents. Spirit stackers have a clear incentive to pick up twisted faith, which increases spell damage by a proportion of your spirit. But if you're stacking spirit, you also want divine spirit and its improved version. Unfortunately, you can't have both.

In a raid situation, it's a no-brainer, you take the shadow talent and hope you have a disc priest in your group. But solo, I'm not so sure. The purpose of a levelling build is not to min/max but to support solo questing and grinding. Improved divine spirit also provides mana regeneration.

The question then becomes: can I kill quickly and easily enough without the greater spell damage? If the answer is yes, being able to kill mobs continuously without drinking downtime wins out.

So you see I'm leaning slightly in favour of improved divine spirit for levelling, but there's another problem. I can't get improved divine spirit and vampiric touch at 70. Meh. The earliest I can have the two is 73.

Do I really need VT for levelling? If they hadn't changed the mana regen, I would have said yes, absolutely, without question. But now I'm not so sure. Considering you have to cast mind blast to trigger replenishment, which just isn't in my normal grinding rotation, I doubt it. And anyway, I'm planning to end up with full mana between pulls, I shouldn't need replenishment.

I might need it for damage though. I just don't know. Maybe devouring plague will be able to take its place.

So in the end, I'm facing the possibility of a hybrid build for the journey to Northrend, one with divine spirit and shadow form — what I've taken to calling the divine shadow. But it all hinges on how much damage I need to put out on the way.

I know it's not going to win any dps race, and I'll almost certainly have to respec to run instances. But you've never needed high dps to burn through world mobs anyway, and I can't help drooling at the thought of those huge spirit tap ticks.

What do you think? It's a terrible idea right? Should I suck it up and spec dispersion? Go on, you can be honest. Just try to be kind :)

6 comments:

Cynra said...

"With the upcoming changes to spell power, healing gear is looking ideal for my needs."

Haha, and here I've been saying that Spell Damage gear is looking ideal for this Holy priestess! Either way, I think I'm set: I'm looking at a full Tier 5 and above healing set and a Zul'Aman damage set. So I'll take whatever Wrath throws at me!

I'd favor Improved Divine Spirit myself, but I'm Spirit-obsessed!

Isisxotic said...

Actually, I'd favor the IDS as well.

VT doesn't do THAT much damage, and the replenishment buff is tuned to give 10 people a little bit of mana - it's not really set for soloing. I think you could easily do until level 73 without it.

porkchopexpress said...

Actually, thats not a half-bad idea lol. I'll most likely solo-quest my way to 80 while only running instances from time to time so having the boost to spirit would be better than VT IMO. With Devouring Plague on a shorter cooldown, I think that'll take the place on VT in my current rotation.

Now I have something to think about lol.

Anonymous said...

TBH as a shadow priest who is speccing Disc from now on im still struggling to find out which gear is best for me.

I think if you are going shadow then you NEED to get dispersion it looks fantastic and although you will not use it all the time you should still get it.

Crowd Control said...

Now that I'm done crying about the nerf-crater that is VT, I'll point out that taking 15 sec to kill a mob, then 10 sec to drink is still faster than taking 30 sec to DoT/wand it to death. Also, do you want to re-think your grinding rotation with the addition of DP & all? May be room for a MB, especially if you're adding crit gear like I am.

Typhoonandrew said...

VT for soloing seems odd, but SW:P + MF, and MB with PW:D at the end seems pretty solid. Dispersion is a very nice talent, even if its just for the mana return, all the other stuff just adds great utility and an oh-shit button.

*I'm no expert at all - I'm a SPr newb*